Drop from the plane, loot weapons and gear, and stay inside the safe zone β the last fighter standing wins.
WASDMove
MouseAim
L-ClickShoot
R-ClickAim down sights
ShiftSprint
SpaceJump / Parachute
CCrouch
RReload
EPick up / Enter vehicle
1β3Switch weapons
QMedkit
GGloo Wall
TGrenade
FCharacter ability
B1st / 3rd person view
BUILDING LIMITS
Adjust the REAL wall limits (cyan) and mark the door (yellow) for each model. Save β the game uses these limits instead of the automatic box.
π Model
π·οΈ Type
Decoration = solid block with no door (but can have a roof to land on).
π Wall limits
Offset pushes the box to one side (asymmetric houses). 0 = centered.
πͺ Entrances
Face turns toward the city center:
Hinge (side it opens from):
π« Floor / base
Solid walkable platform (you walk on it, can't pass through). Has its OWN size β can exceed the walls. Height 0 = ground level.
π§± Roof
SAVE only stays in your browser. To put it in everyone's game: β§ Copy JSON β paste it in Claude's chat β I'll add it to the code + deploy.
βdrag to rotate Β· scroll = zoom Β· cyan = walls Β· yellow = door
Limits JSON β for everyone's game
Everything is selected. Ctrl+C to copy β paste it here in Claude's chat (as text, not a screenshot). I'll add it to the code + deploy.
DEV ASSETS
Click an option to see it on the stage; then βUSE IN GAMEβ. β(multiple)β categories accept several choices at once. Choices apply in the next match.